ecodis
efficient coding of digital signals

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 by C. Helmrich


Audio coding projects

    ecodis :: Efficient Audio Codecs


Audio codecs which I worked on:

link to sub-page  HE-AAC Encoder in Winamp 5.6
A free high-quality MPEG-4 encoder

link to sub-page  MPEG-D USAC, MPEG-H Audio
Broadcasting and streaming codecs

link to sub-page  3GPP Enhanced Voice Services
Speech & audio voice-over-IP codec

link to sub-page  Free semi-lossless audio coder
Constrained VBR coding using FLAC



Other state-of-the-art codecs:

link to sub-page  OPUS codec (IETF RfC 6716)
General-purpose codec for streaming



Comments, further information:

link to sub-page  My comments on audio coding
Coding mature, more post-processing

link to sub-page  Further codecs and resources
Other audio codecs, further reading



Efficiency is the ability to avoid wasting materials, energy, efforts, money, and time in doing something or in producing a desired result. [...] In more mathematical or scientific terms, it is a measure of the extent to which input is well used for an intended task or function (output). It often specifically comprises the capability of a specific application of effort to produce a specific outcome with a minimum amount or quantity of waste, expense, or unnecessary effort.

link to external web page Wikipedia page on efficiency, 2017



The audio Compact Disc (CD) and Super Audio CD (SACD) can store a digital audio signal without audible quality loss, especially when proper analog-to-digital conversion, sampling rate conversion, and noise-shaped bit-depth conversion [link to sub-page Helmrich, 2007] are used. However, the uncompressed pulse modulation formats which they employ are inefficient since both redundant and perceptually irrelevant information remains in the coded data. In other words, storage capacity is wasted on unimportant signal parts.

   On this page, some more recent and much more efficient audio compression formats are presented. I had the privilege to participate in the development of some of them.



MPEG-4 High-Efficiency Advanced Audio Coding (HE-AAC) in Winamp
2008–2013

   Nullsoft's link to external web page Winamp was one of the first – and, in my humble opinion, still one of the best – freely available software media players. Around the turn of the century I started using it extensively and even created my own skin and file format plug-in. Needless to say that I was very excited when, working for Fraunhofer, I was given the opportunity to optimize Fraunhofer's HE-AAC encoder for integration into Winamp 5.6 in 2011. Spe­cifically, I increased the audio coding quality on some input signals and in link to external web page VBR mode.

   MPEG-4 HE-AAC, published in ISO/IEC link to external web page 14496-3, remains one of the most widely used coding specifications. Developed a few years after MP3, it outperforms the latter in audio reconstruction quality at a specified average bit-rate and complexity. Fraunhofer's HE-AAC enco­der bundled with Winamp versions link to external web page 5.62 (June 2011) through link to external web page 5.666 (December 2013) fully exploits the coding capabilities offered by the ISO/IEC standard at a very high encoding speed. In independent blind listening tests con­ducted between July 2011 and November 2013, it ranked first (at link to external web page 64 and link to external web page 96 kbit/s VBR stereo) and second (at link to external web page 96 kbit/s VBR stereo) among the best HE-AAC encoders available today.

   Unfortunately, AOL, who had acquired Nullsoft in 1999, abandoned Winamp in 2014, and new versions (which haven't been released as of 2019) will not include Fraunhofer's HE-AAC encoder any more [link to external web page source]. Update July 2019 It seems that all corporate development of Winamp has stopped, only an independent group of enthusiasts is still trying to maintain Winamp updates and fixes through link to external web page WACUP (WinAmp Community Update Project). However, the last corporate version 5.666 is still publicly available for download, so you can keep using the integrated HE-AAC encoder free of charge:


Winamp logolink to external web page  Download Winamp 5.666 (Build 3516)
with Fraunhofer's HE-AAC Encoder v03.02.16


To convert your audio files into the HE-AAC format, mark all tracks in Winamp by left-clicking on them (holding Ctrl or Shift if necessary), then right-click into the playlist and select «Send to:», «Format Converter». In the Encoding Format drop-down list of the appearing dialog box, select «MPEG-4 AAC Encoder v1.08» and configure it as desired.


Winamp - Format Converter dialog (click to view full-sized)

Figure 1. How to convert audio files into the HE-AAC
format using the Format Converter dialog in Winamp.
Winamp - Send to: Format Converter (click to view full-sized)



MPEG-D Unified Speech and Audio Coding (USAC) and MPEG-H Audio
2010–2016

   During and after my work on Fraunhofer's HE-AAC encoder, I joined the development of two other coding standards: MPEG-D Extended HE-AAC (xHE-AAC), published under the name unified speech and audio coding in ISO/IEC link to external web page 23003-3, and MPEG-H Audio, specified in a second edition in ISO/IEC link to external web page 23008-3. MPEG-H Audio is based on MPEG-D xHE-AAC but allows for higher multichannel coding efficiency and, in its Low Complexity configuration, requires fewer decoding operations. A detailed comparison of the codecs, including subjective test results, is provided in my dissertation [link to sub-page Helmrich, 2017].

   In my dissertation I demonstrate that, at bit-rates as low as 48 kbit/s stereo, MPEG-H Audio yields at least the same audio coding quality as xHE-AAC (sometimes even better quality), and it does so at roughly one third lower decoding complexity. Since xHE-AAC outperformed all competing codecs in a subjective verification test in 2011 [link to external web page report] and I think that bit-rates lower than 24 kbit/s per channel are unnecessary nowadays, I consider MPEG-H Audio the most efficient lossy codec developed as of 2020. Recent versions of the OPUS codec (see link to sub-page below) or Dolby's AC-4 may match MPEG-H in audio quality at higher bit-rates, but I don't expect them to outperform it at any bit-rate (an assumption which, of course, needs to be verified via formal subjective evaluation).

   In June 2018, Fraunhofer's xHE-AAC decoder implementation found its way into the Android operating system [link to external web page source] and in late 2019, xHE-AAC decoding functionality was also added to Apple and Amazon products [link to external web page source]. In July 2020, finally, Micro­soft joined the list of xHE-AAC licensees [link to external web page source]. Therefore, playback of xHE-AAC content is supported on several millions of consumer devices. Unfortunately, no free-of-charge xHE-AAC or MPEG-H Audio encoder is available as of late 2019 for testing and content generation, but as the following articles from 2017 show, at least some MPEG-H Audio decoders have already found their way into new-generation hardware devices:


link to external web page LG Licenses MPEG-H Software from
Fraunhofer IIS
(article on Hugh's News)

link to external web page New Products Supporting MPEG-H
Audio Hitting the Market
(blog article)


So it seems that we simply have to wait for more MPEG-H Audio ready hardware and software to arrive before we can draw ultimate conclusions on its coding performance. The results of the xHE-AAC and 3D Audio «Baseline» verification tests are as follows:


Figure 2. Results of the
formal USAC verification
test (higher-rate stereo)
conducted by MPEG. (a)
Speech input, (b) mixed
speech-and-music input,
(c) music input, (d) all,
averaged across (a)–(c).

    See section 2.6 of my
dissertation for details.
xHE-AAC verification test results (click to view full-sized)


Figure 3. Results of the
'Baseline' MPEG-H Audio
verification test. (a) 2.0
stereo, (b) 5.1, (c) 5.1
plus 2 additional height
channels, (d) all, avera-
ges of (a)–(c). 7.0-
kHz anchor, 3.5-kHz
anchor. Data taken from
MPEG output document.
MPEG-H 3D Audio (Baseline profile) verification test results (click to view full-sized)

Update Jan. 2020 To provide previously unavailable software for decent-quality open-source xHE-AAC encoding, I recently created exhale, which is an acronym for «ecodis extended high-efficiency and low-complexity encoder». The latest stable, tested exhale release, version 1.0.8 with basic mono, stereo, and 5.1 USAC coding functionality and usage documentation, is freely accessible via exhale's link to external web page Git repository. Discussions of the encoder, with helpful explanations on how to use it in practice, are archived on the link to external web page HydrogenAudio forum. exhale is being made available under an open-source license (with a «no patents granted» disclaimer) similar to the one for Fraunhofer's FDK AAC:


exhale logolink to external web page Download exhale 1.0.8, link to external web page exhale Wiki pages
open-source xHE-AAC encoding and documentation

   Note that exhale focuses on low-complexity medium and high bit-rate coding and, as such, does not utilize all coding technology offered by the ISO/IEC 23003-3 standard. My goal, however, is to reach high audio and software quality with exhale by mid 2020. I also intend to keep the source code text short and simple for educational purposes. A high encoding speed is not a primary target but may also be addressed eventually. The exhale license text and release notes are also hosted link to sub-page here and link to sub-page here, respectively.

Update Sep. 2020 Meanwhile, two independent personal blind listening tests, carefully conducted using a large number of CD audio items, have been published: one at link to external web page 64 kbit/s stereo, the other at link to external web page 96 and 128 kbit/s stereo. With pleasure I can report that the results of these comparative tests confirm exhale's high audio and software quality:

  • exhale achieves «excellent» overall audio quality (MOS above 3.9) at all bit-rates,

  • it outperforms all other tested similar-bit-rate audio encoders at 64 and 96 kbit/s,

  • with only one exception, its worst-case per-item quality remains above-average,

  • no critical software issues were reported recently, so the implementation is stable.

A third test at link to external web page 192 kbit/s stereo confirms exhale's performance at very high bit-rates. In other words, my mid-year goal has been fully achieved, and I can concentrate on the low-bit-rate operating points, 24 kbit/s mono and 48 kbit/s stereo, in the future. The following figure summarizes, and links to, the reports of the blind listening tests on the HydrogenAudio forum. You can click on each graphic to access the respective web page.


Figure 4.    Results of the
first two personal compa-
rative blind listening tests
including exhale, reported
on the link to external web page HydrogenAudio
forum in summer of 2020.

Left: low, center: medium,
right: high coding bit-rate.
The low-bit-rate scores are
per-codec averages of two
subtests (classical & pop).
exhale 64 kbit/s test results (click to go to external web page)exhale 96 and 128 kbit/s test results (click to go to external web page)

   For those using the audio playback software link to external web page foobar2000: since version 1.5.3 of March 2020, foobar2000 can play back xHE-AAC audio in MPEG-4 files, including those generated by exhale, gaplessly by means of Christopher Snowhill's link to external web page FDK-AAC packet decoder. Many thanks to Christopher (and Peter, of course) for his work on foobar2000 and, particularly, for releasing a working version of this decoder component so quickly!



3GPP Enhanced Voice Services (EVS) for Voice-over-IP Communication
2010–2014

   The EVS codec, specified in 3GPP link to document TS 26.441, is for low-delay communication what MPEG-H Audio is for streaming or broadcasting: the most efficient speech and audio codec money can buy. In fact, it outperforms all prior ETSI/ITU-T/3GPP codecs for the same application and, at rates below 32 kbit/s, also the OPUS codec (see link to sub-page below):


Figure 5.  Results of the
EVS verification tests (all
mono input signals) con-
ducted by Nokia in 2014.

See section 3 of Nokia's
IEEE paper for details.

(Fig. copyright A. Rämö)
EVS verification test results (click to view full-sized)
Bit-rate (kbit/s)


   At Fraunhofer, I participated in the development of the EVS transform coding design, and I used the experience which I gained from optimizing Fraunhofer's HE-AAC encoder (see link to previous section above) to fine-tune the audio reconstruction quality of the EVS codec, especially at the 16.4 and 24.4 kbit/s operating points. As Fig. 5 illustrates, the perceptual quality achieved by EVS in its superwideband (SWB, up to 16 kHz bandwidth) and fullband (FB, up to 20 kHz bandwidth) modes at such low bit-rates ended up being quite remarkable.

   By the end of 2017, several smartphone vendors have added support for EVS coding and decoding to their devices (sometimes labeled HD Voice Plus™), including Apple's iPhone 8/X, LG's G5, Samsung's Galaxy S7, Sharp's Aquos Zeta, Sony's Xperia X/XZ, and Xiaomi's MI5. Using these and later smartphones, high-quality EVS-powered voice calls can be made with service providers in Germany [link to external web page source] and Spain [link to external web page source], the United Kingdom [link to external web page source], the United States [link to external web page source], and Japan [link to external web page source].

   The latest version of the EVS software encoder and decoder is available via this link:


HD Voice Plus logo, copyright GSMA Ltd.
link to document Download EVS Software version 14.2.0

floating-point software edition from 3GPP site


   A stereo, surround, and VR extension for EVS is currently being developed under the 3GPP work item link to external web page 770024. Completion of the resulting Immersive Voice and Audio Services (IVAS) codec, to be standardized in 3GPP specification link to external web page 26.253, is planned for June/July 2021. I will update this page once the IVAS software is publicly available.



FSLAC: A FLAC Backward-Compatible Free Semi-Lossless Audio Coder
Nov–Dec 2016

   Having finished the first edition of my dissertation [link to sub-page Helmrich, 2017], I finally had the time for an after-work project which had long been on my to-do list: a constrained VBR (CVBR) version of the publicly available open-source lossless audio coder link to external web page FLAC.

   FLAC, being a mathematically lossless audio codec, inevitably creates link to external web page VBR streams as compressed files. Depending on the «difficulty» of coding each segment of the audio signal, the instantaneous coding bit-rate can be quite high. However, one can observe that, during passages of high FLAC bit-rate, the coded audio also exhibits the greatest ability of psychoacoustic masking. FSLAC exploits this property to limit the maximum instantaneous bit-rate of the compressed file. It does so by detecting the difficult audio blocks (by measuring their predictability via linear-prediction error energy calculations) and requantizing each of the detected blocks to a lower bit-depth, thereby reducing the bit-rate needed for lossless coding of that block. To prevent the quantization error from becoming audible (or visible in a spectrogram), simple adaptive noise shaping is used.

   This approach is similar to the one used by link to external web page LossyWAV, but differs in two important aspects. First, FSLAC is not a stand-alone pre-processor but instead is coupled with a FLAC encoder and, hence, directly creates FLAC compatible compressed files. Second, FSLAC only alters the high-bit-rate audio segments, not (almost) all parts of the audio input as LossyWAV does. The coded audio, therefore, remains perceptually lossless. In addition, it is worth noting that, due to its simplicity, FSLAC encoding is very fast. All of these features make FSLAC attractive for audio production and archival applications.

   You can download an executable of a FLAC encoder with added FSLAC functionality below (Win32 release, compiled with Visual Studio 2008). The FSLAC.EXE can be used on the Windows command-line or, when renaming it to FLAC.EXE, in link to external web page foobar2000. Note, however, the list of link to sub-page known issues with this executable. If you are interested in the specifics of the FSLAC algorithm or would like to compile your own binary (kindly let me know if you did!), you can also download the source code file that I had to modify. All FSLAC related code is encapsulated in the define ECODIS_CVBR_MODE (line 72).


FSLAC logolink to document Download FSLAC 1.3.2 (Build 12-2016)
Windows (32-bit), compiled with Visual Studio

link to document Download FSLAC 1.3.2 source code file
replaces the stream_encoder.c in FLAC source


An untested version of the modified source code file for FLAC 1.3.3 is available link to document here. To convert your lossless files using FSLAC in foobar2000, select the tracks to convert in the playlist, then right-click on a marked track and select «Convert», «Quick Convert». In the appearing dialog box, select «FLAC <N/A>», edit the compression level if desired (the lower the level, the lower the maximum FSLAC bit-rate—level 8 limits around 1000 kbit/s) and, after clicking on «Convert», locate the downloaded F(S)LAC.EXE if required.


Figure 6. Influence
of the FSLAC comp-
ression level on the
output bit-rate when
coding the link to external web page SQAM
inputs with the high-
est lossless bit-rate.

Lossless VBR input:
FLAC -8, trans-
coded CVBR output:
FSLAC -6,  
FSLAC -4, and  
FSLAC -3. Note how
the high-rate signals
2, 3, 10, 13, and 16
are affected most by
 the bit-rate limiting.
FSLAC on highest-rate SQAM signals (click to view as PDF)  



OPUS: A General-Purpose Speech and Audio Codec for Streaming
2009–2018

The OPUS speech and audio codec, as specified in 2012 by the Internet Engineering Task Force in link to external web page RfC 6716, is an open-source codec with surprisingly good subjective performance which, like FLAc (see link to previous section above), is claimed to be free software. Until 2019, the encoder was being regularly improved for better quality, as can be seen link to external web page here.

   Since version link to external web page 1.1 from 2013, OPUS yields encodings of very high quality, except at very low bit-rates (see Fig. 5 link to previous section above). The last version is link to external web page 1.3.1 from 2019, featuring a good speech/music classifier and slightly better coding quality especially at low rates. I beta-tested version 1.3 in June 2018 and reported a coding bandwidth detection and a speech/music classification problem, both of which were corrected in the final release. Being a low-delay codec with a speech core (SILK), OPUS also competes with link to previous section EVS.


OPUS logo
link to external web page OPUS download page
link to external web page Mozilla's builds
offering libraries, executables, and source code


   For all historians: some early documentation of OPUS's transform coding core, called Constrained Energy Lapped Transform (CELT), is archived link to external web page here (papers from 2009). A further subjective comparison of OPUS and EVS on music content is available link to external web page here.



Summary: Audio Coding has Matured, Future: More Post-Processing
May 2018

   My experience in audio coding research and development leads me to conclude that the performance of the last-generation audio codecs, as indicated link to previous section above and in my dissertation [link to sub-page Helmrich, 2017], has matured to the point where the small perceptual benefits of more elaborate signal processing are not worth the increase in algorithmic complexity. Moreover, I believe this is the case for both the decoder specifications and encoder implementations. At least for mono, stereo, and 5.1 surround, the inaccuracies of human hearing seem largely exploited (by irrelevancy removal and parametric coding), and the remaining statistical redundancies within the coded data have been reduced to a minimum (except maybe in some signaled parameters, see sec. 3.6.2 of my doctorate thesis). The only thing left to do, in my view, is to make greater use of post-processors similar to the in-loop filters in link to sub-page video coding. Such techniques can improve the reconstruction quality of very tonal or transient signals, as has been demonstrated by the link to external web page LTP post-filter in EVS and MPEG-H Audio as well as an link to external web page applause post-filter. Update Nov. 2018 Neural-network based post-filtering for blind bandwidth extension of speech at low bit-rates also seems a promising topic for further research, see link to external web page here.



Further, Lesser Known Audio Codecs and Links to Additional Resources
2019–2020


  • AVS logo
    AVS3, China's latest-generation Audio Video System standard. Tech-
    nically, its audio coding part (also known as China 3D Audio) seems
    to be similar to some parts of the link to previous section MPEG-H Audio codec, thus with
    probably similar compression performance. See link to external web page this press release.

  • The link to external web page Bluetooth™ LC3 and ETSI LC3plus speech and audio codecs are very low-
    complexity and low-delay equivalents of the 3GPP link to previous section EVS codec for Bluetooth™ or
    DECT enabled low-energy wireless devices like earphones. See also link to external web page this page.
    An interactive demo of the LC3 codec at five bit-rates is published on link to external web page this page.

page last modified in Oct. 2020, updated exhale and LC3 text, MPEG-H baseline test results

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